Bryan Shelton
Creative Technologist

Hello.

Broadcast and AV systems engineer with 12+ years at Riot Games — Tricaster/NDI live production, all-NVX low-latency design, and Crestron control programming across a global fleet of ~900 spaces and 2,000+ endpoints. A modern AV engineer who builds the systems, not just operates them: I back live production and room operations with software I write myself (Python, Go, TypeScript, Crestron SIMPL# Pro), from agent-driven diagnostics to real-time telemetry dashboards.

I'm originally from Houston, TX and moved to Los Angeles to pursue music—playing guitar, bass, and drums in touring bands across the country. While the rockstar life was a thrill, I found my long-term rhythm at Riot Games, where I've spent the last 12+ years blending my technical skills with my passion for creating amazing experiences.

AV & Broadcast EngineeringTricaster / NDI / Midas M32 / Yamaha soundboards
Control & IntegrationCrestron programming / Google Meet/Rooms / Logitech
EngineeringPython / Go / TypeScript/JavaScript
AI & AgentsGoogle ADK multi-agent orchestration / Copilot CLI / RoomOps/Diagnostics agents