Curriculum Vitae

Resume

Experience

AV Engineer III – Tech Lead

Riot Games

2026 – PresentActive Role
  • AV Systems Engineering: Maintain the AV Systems monorepo spanning Crestron SIMPL# Pro control, BPMN workflows, React/Node dashboards, and Python utilities for room automation.

  • Room Fleet Automation: Shipped a Conference Room Morning Auto-Sweep across 196 rooms — headless agents verify connectivity, USB, mic, speaker, and camera each morning and post to a live fleet dashboard with baseline-drift detection and Slack alerting.

  • Broadcast-Grade Tooling: Built AVA, a Google ADK multi-agent orchestrator for AV ops and broadcast engineering, plus a Soundtrack Monitor for real-time AV player telemetry.

  • Roadmap: Architecting global room-sweep automation and asset management across the ~900-space, 2,000+ endpoint fleet; forecasted to save 312 man-hours annually.

AV Engineer II

Riot Games

2024 – 2025
  • Low-Latency Engineering: Designed an all-NVX system for the Global Game Capture lab for ultra-low-latency feed switching across diverse gaming platforms and screens.

  • Event Tech Lead (A26 Seoul): Managed on-site infrastructure for 50+ streamers during a high-profile VCT marketing event in South Korea, securing 100% uptime for unreleased agent gameplay content.

  • Infrastructure Expansion: Directed the opening of "Y-Bldg" and "H-Bldg" — 148+ Google Rooms and digital signage across 10 floors.

  • Fleet Modernization: Spearheaded the SCCM → Microsoft Intune migration for 150+ devices for zero-touch deployment.

AV Engineer I

Riot Games

2022 – 2023
  • Broadcast Integration: Engineered and launched the Phase 1 Broadcast Studio and a T180 screening/mixing room for high-fidelity media production.

  • Global Conversion: Standardized Google Meet hardware across 600+ conference rooms.

  • Office Expansion: Facilitated a 200-unit BRIX→NUC upgrade and supported Seattle1 and STL office openings.

Media Systems Support Analyst

Riot Games

2015 – 20.1
  • System Reliability: Owned technology build and maintenance standards, driving a 65% drop in ticket volume at the Colorado Center.

  • QA Automation: Developed a custom QA application for automated system health checks reporting to a live dashboard.

  • Scale: Expert support and troubleshooting for 1,500+ users.

IT Specialist

Riot Games

2013 – 2015
  • Primary Mac technical support for Riot Games HQ.

Technical Skills

AV & Broadcast Engineering

TricasterNDIMidas M32 / Yamaha soundboardsNVX low-latency systemsBIAMPCrestron (SIMPL# Pro)Streaming (Twitch/YouTube)

Control & Integration

Crestron programmingGoogle Meet/RoomsLogitechXiORobinSymphonyMagicInfo digital signage

Engineering

PythonGoTypeScript/JavaScriptC#/.NETPowerShellReactNode.jsStreamlitFlaskDocker

AI & Agents

Google ADK multi-agent orchestrationCopilot CLIRoomOps/Diagnostics agentsMCP tooling

Systems

Microsoft IntuneServiceNowJiranetworking

Education & Certs

Certifications

  • JAMF: Certified Casper Technician (CCT)
  • Apple: Certified Mac Technician

Education

  • University of Houston-Downtown
    2010 – 2012
  • Lone Star University
    2004 – 2006