Resume

Experience

AV Engineer III – Tech Lead - Riot Games

2026 – Present

  • Global Efficiency Strategy: Architecting a global technical roadmap focused on full room sweep automation and asset management for 175+ rooms; forecasted to save 312 man-hours annually.
  • Roadmap Leadership: Steering the global team toward hardware parity across all regions to ensure a seamless, standardized user experience.

AV Engineer II - Riot Games

2024 – 2025

  • Fleet Modernization: Spearheaded the transition from SCCM to Microsoft Intune for 150+ HP G9 mini devices, enabling zero-touch deployment for a global workforce.
  • Low-Latency Engineering: Designed an all-NVX system for the Global Game Capture lab to provide ultra-low latency feed switching between diverse gaming platforms and screens.
  • Event Tech Lead (A26 Seoul): Managed on-site technical infrastructure for 50+ streamers during a high-profile VCT marketing event in South Korea, securing 100% uptime for unreleased agent gameplay content.
  • Infrastructure Expansion: Directed the opening of "Y-Bldg" and "H-Bldg" offices, overseeing the deployment of 148+ Google Rooms and digital signage across 10 floors.
  • Talent Development: Authored comprehensive job descriptions and career paths for the AV department while running an international technician training exchange program.

AV Engineer I - Riot Games

2022 – 2023

  • Broadcast Integration: Engineered and launched the Phase 1 Broadcast Studio and a T180 screening/mixing room to support high-fidelity media production.
  • Global Conversion: Spearheaded a global conference room transformation by spearheading Google Meet hardware standards across 600+ rooms.
  • Enterprise Mobility: Facilitated a 200-unit BRIX to NUC hardware upgrade and supported the infrastructure for the Seattle1 and STL office openings.

Media Systems Support Analyst - Riot Games

2015 – 2021

  • Incident Reduction: Achieved a 65% drop in ticket volume at the Colorado Center by taking ownership of the technology build and maintenance standards.
  • QA Automation: Developed a custom QA application to execute automated system health checks, reporting status to a live dashboard for proactive maintenance.
  • System Reliability: Provided expert support for mobile devices and high-level technical troubleshooting for 1500+ users.

IT Specialist - Riot Games

2013 – 2015

  • Mac Technical Support: Provided primary technical assistance and hardware/software troubleshooting for Riot Games' headquarters.

Education & Certifications

Certifications

  • JAMF: Certified Casper Technician (CCT)
  • Apple: Certified Mac Technician

Education

  • University of Houston-Downtown2010 – 2012
  • Lone Star University2004 – 2006

Technical Skills

AV & Broadcast Engineering

  • Tricaster
  • NDI
  • Midas M32/Yamaha Soundboards
  • NVX Low-Latency Systems
  • BIAMP
  • Crestron
  • Streaming (Twitch/YouTube)

Systems & Deployment

  • Microsoft Intune (Migration Lead)
  • SCCM
  • JAMF (CCT/CCA)
  • Google Admin
  • PowerShell
  • Deep Freeze
  • F.O.G

Infrastructure

  • Mac OS
  • Microsoft Windows
  • Linux
  • Networking
  • Active Directory
  • ServiceNow
  • MagicInfo

Strategic Leadership

  • Technical Roadmapping
  • Career Path Architecture
  • Global Hardware Parity
  • Mentorship